There have been some complaints about the story of Doom Eternal in comparison to Doom 2016, and I’ve gotta say, I agree. Doom Eternal’s story is disappointing, largely because it doesn’t build on the premise of 2016 and introduces a bunch of characters that we don’t get any time to become attached to as villains. That said, this has absolutely no bearing on Doom Eternal’s quality as a game. It’s a vastly better game than its predecessor, and is one of the best FPS games ever released, very possibly the most tightly tuned FPS game ever released, in a way reminiscent of fighting games, in a way stylish action games should be envious of.
I know I have a bit of a reputation for being “fuck story”, but it’s not that I don’t enjoy stories or enjoy analysis of them. I’m willing to put up with an actively bad and obtrusive story in the name of a good game and likewise I can appreciate good stories from bad games (Legacy of Kain Soul Reaver is my go-to example for this). I don’t want to build a platform where I’m expected to have a nonsense hardline position where it doesn’t make sense.
Some people have been complaining about the story of Doom Eternal, and I think their complaints have merits. Anyone saying the lame story makes the game bad can shove it.
I enjoyed Doom 2016’s dismissal of story elements by the main character. I thought the core concept of 2016 was good, corporation leverages hell to power energy crisis earth, devolving into intracompany demon cults going rogue and fucking everything up. Hayden is like, “but energy tho” and Doomguy does not give a single fuck. We have a neat sequel hook of Hayden betraying us at the end, and Eternal just does absolutely nothing with that. Continue reading