So, I bothered you about this on twitter, and I don’t know if it interests you at all, but why do you consider exclusivity to be intrinsic to current console development? Current consoles have basically standard pc hardware, only slightly customized. Alienware could very well mass produce a pc tailored to last the next 5 or so years of games, and it would have all of the benefits of consoles (devs could optimize for specific hardware, buyers get a gaming ready product) without enforcing a closed platform. But console manufacturers benefit from a closed model, and so enforce it.
Because it costs developers money to release to each platform, to publish patches to each platform. That’s required developmental upkeep that grows with each platform released to, even if they’re identical codewise. Also this is the first time in history where the competing consoles have had identical CPU architectures and it may not stay that way. Despite that, code still needs to be changed between releases, it still costs development time.
And realistically, if you’re going to bother releasing a console at all, you’re going to want exclusives for your console, so you can have a unique brand from your competitors and compete as a brand rather than as a producer of commodity. Alienware does this. The Alienware brand allows them to overcharge for parts and rip people the fuck off in a market that would otherwise be primarily about commodities, just a matter of trying to undersell competitors pushing similar products. It doesn’t completely resemble a pure commodity market because there’s better and worse hardware, but whatever.
Sony and Microsoft and Nintendo all want their brand to be unique, so naturally they’ll pay people to be exclusive. Naturally they’ll all develop software exclusively for their platform.
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