
Welcome once again to More Than Mashing. I’ve been busy for far too long, and I’m back to kick some ass and review some videos. This week, the topic is F-Zero GX. F-Zero is a series known for its speed and precise handling ever since its SNES incarnation. With F-Zero GX on the Gamecube, the series got taken to its peak and the fanbase has had a lot to compete over. These videos are from the Snaking bracket. There are a number of different unintended techniques that exist in F-Zero, some of which render others obsolete. On account of this, F-Zero players chose to break up their play into 3 categories: 100% Max Speed, Snaking, and Unrestricted, also known as the space flight category. In the 100% Max Speed Category, the goal is to play the game mostly as intended, with an emphasis on gaining speed, maintaining speed, and turning well on corners. Competitors in the 100% Max Speed bracket are required to set their acceleration versus top speed setting all the way in the top speed direction before each track. In the Snaking category, the goal is to use snaking, a serpentine motion, to gain ridiculous speeds and carve up the track. In the Unrestricted category, anything goes. Competitors in the unrestricted category take up space flight, leaving the tracks behind to fly across the various checkpoints the track requires, completely ignoring the terrain. By dividing up the game into these categories, racers are able to focus on different sets of techniques without invalidating any parts of the game. I’ve chosen to focus on the snaking category, because I feel it’s the most comprehensive one. Continue reading →