I’ve been thinking over parrying a bit passively and here’s some more thoughts on it.
The issue with parrying is that it is its own system by itself, which can beat anything the game throws at you.
In games where parries can beat any attack, the only system you need to learn is parrying. Parrying in most games has no element of spacing, only the element of timing, so you tend to lose out on a lot of the dynamic spacing challenges that go on in a game, reducing the game to just a timing challenge. A tough timing challenge, but just a timing challenge. Continue reading