If we ever get a Devil May Cry 5, what improvements to the series would you like to see?
More than anything I’d like to see better enemies. The current stock of enemies doesn’t seem to really play around Dante or Nero’s abilities. They seem to be alright combo fodder in terms of hit-reactions, but they don’t have a moveset that really plays with or responds to the movesets of the main characters. A more diverse set of physical combo properties for enemies would be cool too, like different combo weights, similar to how God Hand does things. A bunch of enemies seem designed in ways that seem counter-fun, like the fausts and mephistos that have the no hitstun cloak that you need to get rid of, then just pound on them when they have no ability to fight back. Or the Blitzes that make it so you can’t fight them with the majority of your moveset and are only remotely fun to fight as Dante who can parry them and who actually has an array of projectile moves. Or the Chimeras that fuck everything up at regular intervals and you basically just stop attacking them during that time. Or the Cutlass that you can’t very easily attack with melee and which disappear underground. Or all the different enemies across the series who can go through walls, leaving you unable to attack them. Or the enemies with shields that need to be broken through. These things don’t create a dynamic. They never ask the player to make tricky evaluations, they’re all about procedure, which is boring. They don’t allow the player to get varying levels of advantage or disadvantage in the fight. Some cues from Nioh enemies might be cool, but it’s hard to tell how much would really carry over. Obviously Bayonetta is the go-to example as most similar to DMC. Maybe MGR and Ninja Gaiden too, just no incendiary shurikens.
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