Skip to content
  • About & Best Posts
  • Glossary
  • Archive
  • Guest Article Submissions

Celia Wagar's CritPoints

Critical Critique straight to the HP

Protected: Critique of Critique for Matthew Matosis on DkS2

March 20, 2015May 17, 2025Celia Wagar

This content is password-protected. To view it, please enter the password below.

Related

Critic Critique
Previous Article Control Schemes
Next Article Fighting Game Accessibility

Welcome to Celia Wagar’s Game Design Theory blog. Please check About and Best Posts if you’re new.
Twitter: @Evilagram
Support my Patreon: https://www.patreon.com/critpoints
Bluesky: @Celialicious.bsky.social
We have a really active Discord with civil in-depth discussion of games, plus a lot of silliness on the side, come join in: https://discord.gg/EfPY4r9

Categories

  • Card Games
  • Critic Critique
  • Depth
  • Design Ideas
  • Design Principles
  • Fighting Games
  • Game Commentary
  • GameDev
  • Games Ontology
  • Guest Posts
  • Immersion
  • Industry
  • Level Design
  • Mechanic Analysis
  • More Than Mashing
  • Other
  • Review Standards
  • Reviews/Overviews
  • Smash
  • SoulsBorne
  • Speedrunning
  • Story
  • Tutorials
  • Uncategorized

Recent Comments

Mayday's avatarMayday on Player Agency Doesn’t Ma…
Celia Wagar's avatarCelia Wagar on Player Agency Doesn’t Ma…
Maydaymemer's avatarMaydaymemer on Player Agency Doesn’t Ma…
Candido's avatarCandido on Taking Apart Stealth
Celia Wagar's avatarCelia Wagar on Tennis’s Trick to Balanc…

Recent Posts

  • Tennis’s Trick to Balancing Asymmetric Games July 14, 2026
  • How Do Games Make Characters Touch the Game World? April 21, 2026
  • How to Learn a Fighting Game from Scratch April 17, 2026
  • Dialectics & Conflicting Priorities: The Tension that Binds Games Together April 7, 2026
  • Melee Attacks in PVP Must Be Fast! February 28, 2026
  • Against Immersion: The Holodeck Must Burn December 14, 2025
  • Why Don’t We Know How to Design Games? September 18, 2025
  • Player Agency Doesn’t Make Sense September 16, 2025
  • Boosting Enemy Stats is not “Artificial Difficulty” September 15, 2025
  • Design Space: Dimensions of Game Design August 21, 2025
  • 10 Years of Critpoints May 18, 2025
  • Building Counterplay for PvP Games May 6, 2025
  • I Don’t Really Like Deus Ex February 19, 2025
  • How to Code Fighting Game Motion Inputs February 5, 2025
  • VR is Focusing on the Wrong Things December 15, 2024
  • Scrubs & Johns: A Defense Against Bad Sportsmanship November 7, 2024
  • The Secret History of Zelda July 2, 2024
  • The Big Catch: Tacklebox Review June 27, 2024
  • Building Skill Tests @ Game Design Skills June 14, 2024
  • How to be a Good Fighting Game Community Member April 2, 2024
  • Parries are the Mindkiller March 30, 2024
  • Sometimes it’s No More than Mashing March 22, 2024
  • Roger Ebert was Right About Video Games and We Have Failed Him March 20, 2024
  • Game “Loops” are an Illusion March 18, 2024
  • It’s Not the Yellow Paint, It’s What the Paint Represents March 3, 2024
  • Cost Granularity in Card Games January 18, 2024
  • Celia’s Tips for Clear Writing August 5, 2023
  • Pseudoregalia Review July 30, 2023
  • How to Pick a Fighting Game Character June 3, 2023
  • What is Charmed Chains? (My New Card Game) May 30, 2023
  • Card Game Design as Systems Architecture May 26, 2023
  • Witcher 2 Review May 18, 2023
  • Mashing: Rote Memory vs System Mastery May 16, 2023
  • Tiers are for Queers May 14, 2023
  • How do you Set the MAXIMUM LIMIT? (For Health & such) May 14, 2023
  • How Magic’s Mana System Divides its Design Space May 10, 2023
  • The Hypothetical Worst Fighting Game May 9, 2023
  • What’s the Deal with Auto Combos? May 4, 2023
  • Tabletop Game Designers Know What’s Up April 25, 2023
  • SF6 is the Intro Game the Genre Needs April 24, 2023
  • Frame Data Patterns that ALL Game Designers Should Know February 20, 2023
  • Blocking is Cool Actually February 1, 2023
  • Sekiro is not a Souls-like April 20, 2022
  • The Traveling Soulsman March 12, 2022
  • Emergent Gameplay in Fighting Games March 6, 2022
  • How Fighting Games can Retain Players May 7, 2021
  • Visualizing the Skill Curve March 19, 2021
  • Dunkey Gets Dunked On February 21, 2021
  • FPS Boss Fights Don’t Have to Suck Ft. Durandal January 27, 2021
  • Getting Over It With Bennet Foddy Review December 13, 2020

Top Posts & Pages

  • Don't Diss a Genre You Don't/Refuse to Understand
  • Good FPS Map Design
  • Mirror's Edge Review
  • Design Space: Dimensions of Game Design
  • How to Code Fighting Game Motion Inputs
  • How to Learn a Fighting Game from Scratch
  • Tennis's Trick to Balancing Asymmetric Games
  • Play Western Games on the 2nd Hardest Difficulty
  • It's Not the Yellow Paint, It's What the Paint Represents
  • About & Best Posts
Blog at WordPress.com.
  • Subscribe Subscribed
    Celia Wagar's CritPoints
    Join 69 other subscribers

    Have a WordPress.com account? Log in now.

  • Celia Wagar's CritPoints
    Copy shortlinkView post in Reader
    Manage subscriptionsSign upLog in
    Report this content
    Collapse this bar