Do you think that there there any technological advances that have yet to happen that could enable better video games? Or do we already have the capability to make games as good as they can be?
That’s hard to predict. I’d guess that we’ve hit the point of diminishing returns. There will certainly be improvements in computing technology in the future, which will enable more complex calculations, for graphics, AI, physics, etc, but as to whether these will enable better games or simply different games, it’s hard to say. We’ve hit on a standardized style of controller design that I don’t think there can be significant improvements in.
We might invent new technologies for input, like improved motion controls, or mind control, which will solve issues like 3-axis movement (current input devices can only operate on 2 axes) or allow us to operate more than 2 interfaces simultaneously (buttons + axis control usually).
Video Games currently are very much about controlling whole bodies, rather than gross or fine motor control and this is reflective of our means of input. Motion control games with 6DOF inputs have allowed us to explore gross motor control slightly more in video games, but we’ve had a hard time making games that match this control scheme, in part because of the lack of force feedback.
Games have suffered from graphical limitations in the past, which limited which types of gameplay were feasible for an assortment of reasons, but most of these limitations have been lifted in more recent times. I think almost any fundamental unit of gameplay that can be achieved now has been achievable for the past decade. Graphics do allow for more objects to be visually represented than before, which is a big deal for MMOs and RTS. Future improvements in graphics that enable new gameplay technologies will probably manifest themselves as improvements in softbody physics, fluid simulations, or other dynamic effects that were previously difficult to simulate. It seems unlikely to me that these will become widespread however.
Newer networking technologies, and the rollout of higher internet speeds could potentially have a massive influence on MMOs in the future, a genre that is harshly limited by bandwidth and response times.
But largely in terms of developing better video games, I think we’ve largely hit the point like traditional 2d animation did where we have all the tools we need to deliver high quality products, and significant technological innovation isn’t really going to fundamentally change the nature of the process anymore. It comes down to using the tools we have better rather than developing new tools. Of course, I’m not psychic, I don’t know what’s coming next, but we’ve seen a mostly steady state since generation 6, and almost completely since generation 7. Gen 8, which we’re on now, isn’t really that different from Gen 7, and it seems unlikely that Gen 9 will be either. There’s a lot more that can be done with the tools we have, but in terms of technological innovation, I don’t see nearly as strong a potential for a revolution that will change the entire industry.