
This is part of my 5×5 review series. I’m going to try to review every game in my 5×5, available on the About & Best Posts page. Photos courtesy of Dead End Thrills and gifs courtesy of CabalCrow from my discord.
Mirror’s Edge is one of my most-played games because I used to speedrun it. My best time was about 55 minutes, which isn’t that impressive, but in the process of learning to speedrun it, I learned a lot about what makes an interesting speedgame. I also had a massive amount of fun learning the various techniques involved in the game, from the easy to the hard, and refining my run.
On this blog, I define a game as a “contract” that the player agrees to play under, either a contract with themselves or other players, as in a multiplayer or co-op game. With this in mind, the game isn’t necessarily the software you play with, but rather how you choose to use it, and different players can play different games with the same software. Speedrunners are playing their own game with the software relative to everyone else. For that reason my blog doesn’t tend to focus on the “speedgame” for a piece of software, but rather the “canonical” game that represents more of the lowest-common-denominator idea of what the public thinks the game is, which is usually something closer to what the developers intended than anything else. What’s possible in the speedgame sometimes can influence the “casual” game (what speedrunners call the more default ruleset), but it’s very situational per-game. Continue reading


