Have traditional fighting games been rendered obsolete by Smash? How would you convince someone who thinks like that to try out, say, SF? Someone who thinks SF is the same thing every match.
Not a chance in hell. I’ve been meaning to make a post/video on the differences between Street Fighter and Smash Bros. The games emphasize totally different things. They have different forms of blocking, hitstun, combos, damage, moves, movement, knockdown, footsies, zoning.
In my opinion a lot of it stems from 1 really innocuous core change. In Smash Bros, you are allowed to grab someone during hitstun or blockstun. In Street Fighter, you are not. A basic issue that came up during the first version of Street Fighter 2, and Smash 64 was, if people are allowed to get advantage on block, then they can throw instantly, and that’s a guard breaker. So in SF2 World Warrior, you could jump in at someone, hit them with a roundhouse on their block, then just throw them. Easy unblockables. Similar stuff is possible in Smash 64, like shieldbreak combos, and unblockables off higher shield stun aerials. Continue reading →