What do you think about games where you lose your upgrades when you get hit?
http://tvtropes.org/pmwiki/pmwiki.php/Main/BreakablePowerUp
So we got, Super Mario, Cave Story, Contra, Metal Slug, Zeldas with beam sword, and whatever else is up there.
Uhhhh. I don’t really know. It’s an additional punishment for getting hit. It makes a slippery slope where players who get hit are more likely to get hit again, since they can’t defend themselves as well. Apart from that, I don’t really have anything. It doesn’t really introduce an interesting decision, because players are already trying to not get hit. I guess it can be a way to limit damage boosting, but how many games are intentionally constructed around damage boosting, or are susceptible to undesirable unintentional damage boosting to the extent that they’d want to introduce a punishment for it rather than just reconfiguring their levels? Continue reading