You’ve said that for short games it’s reasonable to reset to begining in case of repeated failure, as in Curse of Issyos. While I can see that, it still comes off as frustrating when you want to practice a specific section, and the game keeps demanding you get from the begining to there. Plus, it creates the problem of unnecessary, trivial repetition, because you have to continually repeat parts that you’ve already mastered, which is a complete waste of player’s time when they’re wanting to practice a different section. Seems better to leave self challenge to the player, rather than ask for consistency, at least at this kind of level that demands a lot of time spending.
All arcade games are this way, and most games to some extent are this way. Dark Souls shunts you back to the bonfire, and you can’t get back to the part that gave you trouble until you get through all the stuff inbetween.
I mean, maybe there’s a case that these games should have more interspersed checkpoints, that’s what Super Mario Bros and Castlevania did on console, but I’m not gonna harsh on games of reasonable length like Contra sending you back to the beginning.
That and frequently you haven’t already mastered those parts, you’re still getting hit. Segments of this length get repeated in games like Ninja Gaiden or Nioh or Dark Souls all the time. I don’t think it’s a big deal to lose 6-15 minutes over this type of thing. It took me like 6 hours to beat contra, it’s probably gonna take me less to beat curse of issyos, both because it’s easier and because it’s shorter. Continue reading