Game “Loops” are an Illusion

Game Loop has become an industry-standard piece of terminology for video games. It’s taken as a default, a forgone conclusion, or necessary for a game to function. It has a role in game development similar to 3-act structure or the Hero’s Journey in storytelling. These structures are presented as inevitable, ever-present throughout history and culture, and essential to good storytelling or game-making, but many stories and games don’t follow these structures and are still successful and well-regarded.

Some people argue you cannot make a game without loops, or tell a story without 3-acts, or say that the Hero’s Journey is the monomyth from which all other stories derive, but there is nothing definitionally inherent to games or stories that necessitates these things.

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Yellow Paint is Fine, Actually

Recently footage of Final Fantasy VII: Rebirth was released, and it contained a shot of The Yellow Paint that we keep seeing to denote objects in the environment that can be climbed or otherwise interacted with. Kayin wrote an article on this, and it inspired me to write my own take.

What’s wrong with Yellow Paint?

So, why do people kneejerk hate the yellow paint? People hate the yellow paint because it “breaks their immersion”, since there’s no diegetic reason why every single ladder, cliff face, or vaultable cover would be splattered in the same yellow or white paint and because it makes them feel like they’re being treated like a child, needing to have the interactable part of the environment highlighted so they can progress.

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